This is the list for my best games of 2016. It was a fairly strong year for video gaming, but some attracted me more than others. Here it is.
10. Bravely Second: End Layer
A lot of people swept this game under the rug. And I would agree that the game released was a murmur rather than a buzz. Despite the lack of fanfare or hype Bravely Second did what Bravely Default did for me; revitalized my interest in turn based RPGs. The combat system returns from the first game with the ability to ‘Default’ to stack BP for more turns in order to unleash a powerful turn or go into negative BP and are forced to wait while you recover. It really drives home the risk and reward strategy they had implemented in the first game. However this game is high on the list because it does not try anything new. You could get a similar experience playing Bravely Default, and while the story is better in relation to Bravely Default’s latter half the story is forgettable. Still more Bravely Default was welcome in a world that is lacking dangerously in turn based combat.
9. Final Fantasy XV
The fact that it came out and wasn’t an absolute disaster was a huge surprise for me. A Final Fantasy game had not captured me since FFX and this game was no different. Yet despite my general misgivings about real time battle in my Final Fantasy games FFXV was the closest to capturing the feeling of Final Fantasy since X. The battle system felt very fluid as I zoomed around the battlefield and gave me a real sense that I was unstoppable. Of course that is until enemies ramp up near the middle portion of the game and every battle after feels like your hacking into a pound of flesh. The story did not completely draw me in, but still left me satisfied with the conclusion I had long since been waiting for nearly a decade. And I cannot speak enough praise about the other three members of Noctis’ entourage. The motivations and drives of these three help to keep the story together and contrast the sullen Noctis to great effect.
8. Stardew Valley
I wish I had more to say about this game. If I put more time into it the game would be higher on my list. Still for the limited time I have spent on Stardew Valley I was impressed. It is clear from the end of the first day why this game became the indie hit of the year. There is so much to do every day and it never feels like I have downtime to relax and take in the accomplishments that I had achieved. When a crop finishes growing two more need to be planted, a mini mart needs dismantling, women need wooing, and mines needs exploring. All these systems feed together much like how the systems of Harvest Moon worked in tandem yet despite that my day never felt repetitive. I was always doing something new, building something different, and meeting new characters when it was almost overwhelming. But having not put enough hours into the game I could not bring it any higher. Otherwise it could have threatened the number one spot.
7. Enter the Gungeon
This game will inevitably be compared to Nuclear Throne in many ways. However while Nuclear Throne failed to draw me in, Enter the Gungeon had me shaking by the end of my first run. Tight top down shooting with an arsenal of weapons and a dodge roll that felt snappy and absolutely necessary the bullet hell that is Enter the Gungeon was some of the best I had played in years. So much so that I cleared the roguelike within twenty hours and had all the achievements within 100. While I generally do not feel compelled to play a roguelike after I unlocked everything there is to unlock such as Binding of Isaac, this game had me coming back throughout the year. By the year’s end I had finally burned out, but my time with Enter the Gungeon was some of the best I had with a roguelike this year.
It’s short. It’s sweet. It’s Superhot. The game only lasted one weekend. But by the end of that weekend I was floored. For those of you unfortunate enough not to hear about the marvel that was Superhot, it is a game all its own. An FPS game (which are generally not my cup of tea) Superhot innovates the formula in such a fashion that each scene has you imagine the solution and dares you to execute your plan. That is because of the game’s focus on time. Time is frozen until you begin moving and as a result the quick paced combat of FPS games is replaced with carefully thought out strategy and snappy decision making in order to clear each scene of enemies. Then you get to watch your masterpiece unfold in real time once the level is over. It takes a highlight real everything you did and makes you questions how you had the abilities to do these things. Cutting up mutliple bullets, throwing my sword at a guy, grabbing the sword and throwing it at another guy, grabbing his gun and shooting the last guy; and thats just one level. The whole game does that. I wish it was longer because it truly was some of the best FPS gaming I had this year. Yet surprisingly it wasn’t the best.
And that is because Doom was the best FPS game this year. To get it out of the way, the multiplayer was not good. It was decent at best. That being said I regret not buying Doom when it first released because I would gladly would have dropped 60 bucks had I known the campaign would be THAT. Within the span of 30 seconds I already had a weapon. Within the span of 10 minutes I was already hooked. It is everything you wanted from a Doom game in the modern era. Fast FPS killing, no cover or reload system, a desperate scramble for resources, and an interwoven soundtrack that screams Doom rounded out just a few of the things Doom got right. FPS games have gotten very stale over the past 10 years and Doom was just a breath of fresh air. Seriously FPS games have been killing it this year. Just look at this opening.
Holy. Shit. This game should have sucked. It really should not have been this good. It was great. Now if only that multiplayer was better…
4. Fire Emblem Fates: Revelations
A lot of people who I knew played this game stated this game was not as strong as that of Fire Emblem: Awakening. In certain ways, Fire Emblem Fates: Revelations falls short of its predecessor. The characters are generally not as charming as the characters of Awakening. The story’s high notes were not as impactful as the losses one had accrued in the story of Awakening. And overall the game probably would not stand the test of time that Awakening will. That said, Fire Emblem Fates: Revelations takes many more chances with its gameplay that Awakening does. Each map has a variety of objectives and stipulations that keeps the formula of grid based combat fresh and ever changing. More so than Awakening, Revelations manages to throw one new thing after another making sure that you were never playing with the same rules on any given map. New units also helped to bring out new life into the game such as the ninja class. I debated placing this game higher on the list, but the amount of time and content I had spent on this game and the sister titles Conquest and Birthright convinced me that this game was still a blast to play.
3. Dark Souls III
I would call you a liar if I told myself earlier in the year Dark Souls 3 would be nothing short of number 1. It is still difficult to rationalize this spot as I am typing this out. The refinements to the Souls series have been evident since Dark Souls was released to critical acclaim. Dark Souls 3 continues these refinements and caps the end of the trilogy with a bang. The ever looming presence of death is strong in this game and Dark Souls 3 always has you on your toes. Gone are the open and safe environments of Dark Souls 2; claustrophobic hallways and walkways remain. Never a dull moment, Dark Souls 3 moves you from one intense battle to another without any respite. And when you finally reach the bonfire with one estus flask remaining you realize how far you come along and how much you achieved. However unlike the previous Souls games, Dark Souls 3 keeps you moving in one direction for the most part. Rarely are you allowed to stray from the boss order unlike Dark Souls 1 and 2 (with one early game exception that I would not recommend to most casual players). As a result you feel yourself moving towards an objective rather than exploring and unknown world. And it shows in the context of the game. Midway through the game at certain portions if you look to the background you can see the point at which you started the game. And then you get a true understanding of the distance you traveled and the bosses you murdered. The creators do a great job of making you feel accomplished by game’s finale. And while the game does not lend itself to its story in any way, die hard Souls fans will be happy to know that a story is present if you find yourself willing to dig deep enough. Yet despite everything this game did right two other games were stronger in what they set out to achieve.
2. The Witness
I’m going to compare this game to another puzzle game that came out this year, Inside. Limbo did not have much going in terms of story, Inside somehow took a step back like the developers tacked on a story to mechanics of the game they had created. As a result of this half-assed story, puzzles felt to easy and a roadblock to the conclusion. It never challenged enough to make you think more than a second. The Witness however had a puzzle mechanic I never noticed until near the conclusion of the game. That very mechanic changed what I thought was the conclusion to a sudden realization that I was no where even close to finishing. After seeing lines for hours upon hours I was just about done with the Witness. Wait… is that a line on the windmill? I came to a shocking realization. Everyone may have experienced this revelation differently but once you had seen it you could not stop seeing it. It was at this moment that I realized that The Witness had been training you throughout the entire game and kept training you until you saw what the game creators wanted you to see. And that moment easily overshadowed many of the spine chilling moments I had playing Dark Souls III. It was such a powerful revelation I had to turn off the game and mull it over for a week before returning and finishing. It truly was when I witnessed what they wanted to see that the game showed how intelligent it was and how smart it knew core audience it was catering to. The Witness did puzzle gaming like no other game had done this year.
I do not consider Overwatch to be the best FPS as I had stated earlier in the list. However it was by and by far the best multiplayer experience I had since my glory days of Dota 2. Prefacing this by stating I tend to play support characters for these kind of games, Overwatch was fun because of the various characters you are allowed to pick and choose from. They took the TF2 formula of class based FPS shooting and ramped that baby to eleven. They somehow made playing support characters fun in a way that TF2 never truly captured with the Medic. Getting a full five team revive with Mercy was one of the most gratifying experiences I had this year. Lucio moving at the speed of sound to heal teammates was always an adrenaline rush. Zenyatta’s well placed harmony and discord orbs meant you could jump into the fray and fight at the frontlines while also healing your teammates and hurting your enemies. A well placed biotic grenade and nano boost meant victory or defeat for any Ana team. And that is just the support roles. Multiplayer games are a cruel mistress. Some of the most toxic communities even spawned from the internet exist in these mediums such as League of Legends, Dota 2, and the Call of Duty franchise. Yet Overwatch never has that problem. Rarely have I had a toxic individual or whiny child. Generally I always felt welcomed and apart of something greater. While I should not reward a game based on social experiences Overwatch gave me some of the best multiplayer interactions I ever had in a video game. And overall it is such a well polished and graphically beautiful game. It is no wonder it is my game of the year.